Monday, August 11, 2014

2048

All of us, if we are honest, do have a vice or two.  Mine is to daily play a couple of different games on my phone.  At least I've developed the self-control to only play for 15 minutes in the morning and again in the evening....unless, of course, I'm on the ferry, then all bets are off.

My darling daughter got me hooked on 2048:  

2048 (video game)

From Wikipedia, the free encyclopedia
2048
2048 promo art.png
2048 logo
Developer(s)Gabriele Cirulli
Platform(s)Web-based, mobile
Release date(s)March 9, 2014[1]
Genre(s)Puzzle
Mode(s)Single-player
2048 is a single-player puzzle game created in March 2014 by 19-year-old Italian web developer Gabriele Cirulli, in which the objective is to slide numbered tiles on a grid to combine them and create a tile with the number 2048. It can be regarded as a type of sliding block puzzle, and is very similar to the Threes! app released a month earlier Cirulli created the game in a single weekend as a test to see if he could program a game from scratch, describing it as a clone of Veewo Studios' app 1024 and getting the idea from Sami "Saming" Romdhana's clone 2048, and was surprised when his game received over 4 million visitors in less than a week, especially since it was just a weekend project."It was a way to pass the time", he said. The game is free to play, Cirulli having said that he was unwilling to make money from "something that [he] didn’t invent" . He released a free app version of the game for iOS and Android in May 2014 .
The game has been described by the Wall Street Journal as "almost like Candy Crush for math geeks", and Business Insider called it "Threes on steroids". Due to the massive popularity of 2048, many people now mistakenly believe Threes! to be a clone of it, rather than the other way around.



I adore math and logic puzzles.  But I actually broke down today and looked up some of the tips and strategies on-line to win this thing.  Haven't tried them yet, and most of them I have picked up intuitively by just playing.
Fot having just been created in March 2014, it is a testament to this new age of communication that so many of us, worldwide, are playing it.  It's nice to know that I'm not the only one finding it deceptively difficult to win!
If you like math, numbers, logic and games....and value your sanity....consider yourself warned!

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